Actual Game
MicroProse Golf
aka David
Leadbetter's Greens 1-Click Install Windows 11, 10, 8, 7, Vista, XP
(MicroProse 1991) MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP
like they did in the old days
, or your money back. This is my unconditional guarantee for three years
. WHAT IS INCLUDED
This auction includes the original game CD. An on-screen printable manual is also included. The
game box is pictured for reference and not included.
I will also provide a compatibility CD
that will allow the game to run under ALL VERSIONS of
Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit. Note
that
multiplayer modem play no longer functions. INSTALLATION One step
: Insert my CD and the game will
automatically work on your computer.
Done. Yes, it's that simple.
Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle. TECH SUPPORT
Rapid response technical support
for three years
is always an e-mail or phone call away.
In the extremely rare event I cannot get this title to work on your system I will take it back for a full
refund. All I ask is minimal assistance from you during the
troubleshooting process. The Game
On the surface, Greens plays pretty much like any other golf game of the time.
You've got the basic click-for-power, click-for-accuracy system. You've got
a bag of clubs to choose from - you can pick which ones before the round.
When you get to the green, you can overlay a grid to see the crowns and
valleys, which helps you aim your shot. Wind (the meteorological variety)
can alter the direction of your shot, and if you get your timing wrong,
you'll hook or slice the ball. Water hazards impose a shot penalty if
breached, bunkers and the rough make playing your shot more difficult. But
there's so much more to this one.
Of all the early 90s golf games, this is probably the most unorthodox. Partly because the course designers haven't restricted themselves
to gently rolling hills. Some of the holes have twisted, tortured
landscapes that you wouldn't get in real life, either because erosion would
quickly make a mockery of them or because ageing executives in their
battery-powered trolleys would die trying to navigate them. OK, quite a lot
of the holes are quite ordinary in that respect but one unashamed par three
would need you to exhibit keen abseiling skills along with your low handicap,
and several others would require some good strong hiking boots and possibly
rope and crampons.
And this is a good thing, I promise. An outstanding feature, in fact. No
longer is it just a matter of aiming to one side of the bunker or laying up
short of the stream. With proper contoured fairways, you've really got to
think about which way the ball will bounce on landing. Microprose Golf has those pinstriped fairways and clean
crisp polygonal courses. On top of which, you plan each shot from an
isometric aerial view, with a clear parabola to show where your shot is
going to go - if hit well in the absence of wind. This overhead
aid is invaluable - you line your shot up before the main view is rendered.
And it gives an unrivalled impression of the layout of each hole.
And if that doesn't satisfy you, you can even get your 'binoculars' out and
sweep your view along the course at ground level, as if flying along it, to
get a better impression of the hole. This is only possible by reducing the
detail level of the view and the length of visual field, but it is here
that the true three dimensionality comes into its own. Because when you've
taken your shot, there are a choice of camera angles. You can watch it from
the golfer's perspective, or you can go for the forward view of the ball going up, and reverse view of it landing. Or - and
this is what sets out to impress, the camera can follow the ball through the
air, either directly behind it or swinging round and round as if in orbit,
the kind of camera shot that would cost a Hollywood film company an absolute
fortune to try to pull off. Then there's the swish option to follow the
ball through the air but then return to a fixed ground camera which pans
round to follow it as it lands. Putts or short pitches can be viewed from front, rear or side (and, invaluably, you
can view the green from three angles when lining up a putt), and you can
get an action replay after any shot and view it from one of the other
angles. And you can save replays to disk to be reviewed later - prove to
your friends that you got that hole in one (complete with the picture of a
grungy looking golfer punching the air that follows it).
What really sets this game apart from other 90s titles is the ingenious alteration to the 'accuracy' part
of taking a shot. In most games, the 'sweet-spot' that you aim to click on
(or click on to aim) is a pixel in width, and always in the same place.
With experience, you can practically hit it with your eyes closed. With
Microprose Golf, things are different. The sweet-spot is now a bar within
which you have to click. This may sound like it makes things much easier,
but you should also note that the down-swing is fast, so you still need
good reactions. But the bar changes in size, according to what club you're
using, what the lie of the ball is like, and most critically, it changes
dynamically with the power of your shot. As the power bar rises, the
sweet-spot shrinks. Try to belt the ball as hard as you can and that bar
really does shrink to a couple of pixels in size. Land in rough, or sand,
and you have similar problems. A clever trick is that if you're standing on
a slope, that aiming bar moves to the left or right of centre. Even more
cleverly, you can then adjust your stance to try to bring it back to where
you want it. This is one of those additions that can make or break a game.
Nick Faldo's Golf tried a double-click method and it really didn't work for
me. Microprose have got this one spot on: it really adds something to the
game and gives you that extra sense of achievement when you play a good
shot from difficult lie.
Finally, I should say a few words about the competitions you can play.
Microprose Golf actually implements a handicapping system. Novices can play without worrying about the blustery
weather or a diminishing sweet-spot, but when you're ready to play
properly, you must start with a handicap of 28. You can lower your handicap
by playing 'Medal' rounds, in which the better you play, the lower you can
bring your handicap - but of course, as it gets lower, especially into
single figures, it gets harder and harder to reduce it further. Reducing
your handicap increases the power you can apply to shots, allowing you to
strike the ball further. It also permits you enter more tournaments - a
brilliant idea carried out half-heartedly: you can play a single-round
tournament at first, then a two-round tournament, then a four-round
tournament when you get really good.
Simply put, for its clever courses and innovative gameplay tweaks,
Microprose Golf offers more entertainment than other games of the era. Note: My compatibility CD does not alter the retail game or bypass copy protection. It allows the original media to install and run correctly on any modern version of
Windows.
Returns Accepted for this item if it's within 60 Days